2024-06-04
Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer books
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pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" & "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more
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pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" & "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more
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Swiss Amiga developer, who is known for many creations and music contributions to various known Amiga games!
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Wolfgang Back is a computer journalist pioneer since the first hour and of the birth of computers.
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Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game "Bugaboo (The Flea)" in 1983 under "Indescomp". Originally done for the ZX Spectrum as this one was just released in UK.Quicksilva publishded the game.
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John Mack is the designer and graphic artist of the 1984 edutainment program "Operation:Frog" by Scholastic. It was the first of its kind in which you were tasked to either dissect or put together a frog. Learn all about this program and how it came to be
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we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker abroad like e.g. in UK
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John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series "Commander Keen". In this interview he talks about his history in the video game industry
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Yash Terkaura has been the lead engineer at Commodore Japan and sheds a huge amount of light on the development behind the curtains of Commodore USA and Japan and their business and explains the problems and challenges in changing the 1st color computer
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