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Podcast Episode #92 - MINBEKKER

Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they're sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22)

Posted by AJ on Jul 21, 2020 // Read more »


Podcast Episode #88 - Digital Retro Park with Stefan Pitsch and Falk Heinzelmann

The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they've taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we're all stuck at home! (interview starts at 10:05)

Posted by AJ on Apr 27, 2020 // Read more »


Podcast Episode #81 - Kick-Off II World Cup with Frank Fuhrmann and Oliver Stender

Kick-Off II is one of the most difficult football (or soccer, if you're NTSC) games to master. Oliver Stender and Frank Fuhrmann have done just that, though, and their skill has lead to them being two of the highest ranked players to take part in the Kick-Off II World Cup -- championships that are still being held today. AJ and Joerg talk to them about what draws them to this game, as well as the challenges of keeping a vintage game championship series relevant and entertaining in the 21st century. (Interview starts at 21:34)

Posted by AJ on Dec 30, 2019 // Read more »


Podcast Episode #78 - Creating a New Mechanical Amiga Keyboard with Liwei Guan

The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)

Posted by AJ on Nov 21, 2019 // Read more »


Podcast Episode #76 - Gamescom: Publishers and Devs with Michael Blatz, Nico Grupp, and Markus Grupp

Gamescom is one of the biggest gaming conventions on the planet. AJ and Joerg start off Scene World's annual Gamescom retrospective by taking to Markus and Nico Grupp, developers of the game Highrisers; and Michael Blatz, who was at Gamescom as a publisher, to learn about the Gamescom experience from their unique perspectives. Also, AJ learns what "Ego Shooter" means. (interview begins at 33:43)

Posted by AJ on Nov 02, 2019 // Read more »


Podcast Episode #74 - Antstream with Jo Clifford and Brandon Keenen

Antstream is the world's first retro game streaming subscription service (think Netflix, but for retro games!). AJ, Martin, and Joerg talk to Antstream's Brandon Keenen and Jo Clifford about how this all came together, and how they're paving the way for the future of retro gaming.

Posted by AJ on Sep 09, 2019 // Read more »


Podcast Episode #72 - The Kodai16 with Peter Smets and Valerio Cannone

Superguns may not be actual guns, but they're definitely super! They're also vital for preserving vintage arcade machines. Valerio Cannone and Peter Smets have designed their own -- the Kodai16 -- and they join the podcast to talk about their version of this important component, and what it means for the future of arcade preservation. Interview starts at 12:15!

Posted by AJ on Jul 30, 2019 // Read more »


Podcast Episode #60 - The Guru Meditation!

Bill Winters and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the Amiga scene's most beloved and visible institutions. AJ and Joerg sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00)

Posted by AJ on Mar 03, 2019 // Read more »


Podcast Episode #59 - Farming Simulator with GIANTS' Martin Rabl

2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.

Posted by AJ on Feb 03, 2019 // Read more »


Podcast Episode #55 - Databases with Retroplace and Consolevariations!

How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.

Posted by AJ on Oct 28, 2018 // Read more »