SceneWorld Logo

The most eclectic and the world's only C64 NTSC & PAL diskmag

Blog


Ep. #205 - Tempest Rising with Brandon Casteel

Ho! Ho! Ho! Welcome to our Xmas episode! And this time we welcome Brandon Casteel, the lead game designer of Tempest Rising. It is one of the most hyped games for 2025 and a spiritual successor to Command and Conquer! Enjoy! The interview starts at minute 19:49

Posted by Nafcom on Dec 21, 2024 // Read more »


Ep. #204 - ScummVM with Eugene Sandulenko

In our new episode we welcome Eugene Sandulenko. He is one of the project leaders of ScummVM - a program which allows you to run certain classic graphical adventure and role-playing games. Enjoy! The interview starts at minute 30:10

Posted by Nafcom on Dec 18, 2024 // Read more »


Podcast Episode #146 - eSports in Ghana with Yuba Rahamani

In our new podcast we welcome Yuba Rahamani and talk about the E-Sports scene in Ghana. Learn about some interesting insights and entertaining facts. Interview starts at minute 11:31!

Posted by Nafcom on Aug 04, 2022 // Read more »


Podcast Episode #138 - Isaiah “TriForce” Johnson (Part 2)

We had such a great talk with Isaiah that we decided to invite him again! This time we are talking about the recent Esports scene in Jamaica. It's alive and kicking!

Posted by Nafcom on Apr 30, 2022 // Read more »


Video Interview with Andreas Escher

It's time for a look into our archives. - a talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready for some insights and stories about his time at Rainbow Arts... Enjoy!

Posted by Nafcom on Jan 30, 2022 // Read more »


Video interview with Rudolf Stember

Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to the Amiga together with Chris Huelsbeck. In this interview we go back in time and he shares many insight and stories of his time he started out as a composer.

Posted by Nafcom on Oct 03, 2020 // Read more »


Video interview with Randy Farmer

Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history of time, it will be an entertaining ride!

Posted by Nafcom on Sep 10, 2020 // Read more »


Podcast Episode #81 - Kick-Off II World Cup with Frank Fuhrmann and Oliver Stender

Kick-Off II is one of the most difficult football (or soccer, if you're NTSC) games to master. Oliver Stender and Frank Fuhrmann have done just that, though, and their skill has lead to them being two of the highest ranked players to take part in the Kick-Off II World Cup -- championships that are still being held today. AJ and Joerg talk to them about what draws them to this game, as well as the challenges of keeping a vintage game championship series relevant and entertaining in the 21st century. (Interview starts at 21:34)

Posted by AJ on Dec 30, 2019 // Read more »


Podcast Episode #67 - Strange Parts with Scotty Allen

Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)

Posted by AJ on Jun 11, 2019 // Read more »


Podcast Episode #33 - Ron Gilbert

Ron Gilbert is legendary for genre-defining games like Maniac Mansion, Monkey Island, and The Cave. His newest game, Thimbleweed Park, builds on the classic point-and-click adventure games while delivering a fun new gaming experience. AJ and Joerg talk to him about his history in the gaming industry, what makes a good game, and what the future might hold.

Posted by AJ on May 08, 2017 // Read more »