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Ep. #236 - The Uncensored Library Part 4 - The USA Room Expansion with RSF's Clayton Weimers

In our new episode we welcome Clayton Weimers, the executive director of RSF USA. Press freedom is under attack worldwide and the reporters without borders Reporters Without Borders are on an important mission. Listen and learn about the USA Room Expansion of the Uncensored Library. Interview section starts at minute 22:05

Posted by Nafcom on Apr 30, 2026 // Read more »


Ep. #235 - Screamer with Andrea Basilio

Screamer, the first arcade PC racer from the 90s is getting a re-imagination never seen in a racing game before! We had the honor to talk to talk to Executive Producer and Creative Director Andrea Basilio of the ‪MilestoneTeam‬ to learn everything about the game, its history, and what paved the way of bringing this arcade racer to life in a new and exciting way which is published by Plaion. Interview section starts at minute 32:29

Posted by Nafcom on Apr 23, 2026 // Read more »


Ep. #234 - André Fachat: PET, Emulation + much more

We welcome André Fachat to the show, an emulation expert, having been one of the early former members of the VICE team, being an expert on Commodore PET computers, hardware tinkerer and expert and so much more! Let's dig deep together into the fascinating world of André Fachat! You won't regret! Interview section starts at minute 50:25

Posted by Nafcom on Mar 31, 2026 // Read more »


Ep. #233 - Myrone

Patrick - Myrone - Lukens is a very prolific and known musician and composer who is regarded of having done the best OST of any indie game - Drift Stage - as well, as others, e.g. followed by Aero GPX and other stuff. In this podcast episode he shares his beginnings, his experiences and first steps into game soundtrack composing! The interview part starts at minute 1:00:54

Posted by Nafcom on Mar 11, 2026 // Read more »


Ep. #232 - The Pebble is back with Eric Migicovsky

We are back with a historical interview at last as we talk with the inventor of the smartwatch, Eric Migicovsky about his journey which lead to the resurrection of the Pebble smartwatches and future other gadgets which are on the horizon as well! Interview starts at minute 31:19

Posted by Nafcom on Feb 21, 2026 // Read more »


Ep. #231 - Techandising with Joaquin Alviz

In this episode, we talk to Joaquin Alviz of Techandising who is a known Spanish tech youtuber - He shares his insights and views on content creation on YouTube as an influencer in Spain and what that means and entitles. Interview starts at minute 25:44

Posted by Nafcom on Jan 31, 2026 // Read more »


Ep. #230 - David Oghia and his Vectrex Mini

In this episode, we talk to David Oghia who successfully kickstarted the Vectrex Mini, and with us he spills the beans of all the challenges and features that were or weren't expected. Enjoy this insightful interview! Interview starts at minute 49:55

Posted by Nafcom on Jan 27, 2026 // Read more »


Ep. #229 - THEA1200 with Chris Smith and Darren Melbourne

For yet another time we welcome back the fantastic duo of Chris Smith and Darren Melbourne to talk to us about the upcoming THEA1200 and what else is there to come :) Enjoy! Interview starts at minute 55:41

Posted by Nafcom on Dec 31, 2025 // Read more »


Ep. #228 - Hyper Sentinel Fusion with Rob Hewson

In our new episode we welcome Rob Hewson of Huey Games. His new project 'Hyper Sentinel Fusion', a neat oldschool arcade shooter, is coming up on Kickstarter soon. Tune in for some interesting insights! Enjoy! The interview starts at minute 1:11:37

Posted by Nafcom on Dec 24, 2025 // Read more »


Ep. #227 - Project Motor Racing

After 5 years, we welcome back the team who worked behind Project Cars and talk with them - now under the studio name of Straight4 - about their newest sim racing project, which could be seen as a spiritual successor named Project Motor Racing. Social Media Manager Fernando Moutinho and Head of Communications and Marketing Alex Martini join us to talk about their plans with the franchise, what differs from Project Cars, what will improve and what is unique, especially in regards in trying to give an almost equal experience on current gen consoles as well, without watering down the experience compared to the PC version and what it means for a sim racer to rely on the Giant engine which was previously exclusively used for Farming Simulator. This and more is discussed in this pretty frank interview! The interview starts at minute 23:54

Posted by Nafcom on Nov 30, 2025 // Read more »