SceneWorld Logo

The most eclectic and the world's only C64 NTSC & PAL diskmag

Blog


Podcast Episode #115 - Uncensored Library Part 2

We are talking to Emmanuel Colombié from RSF Latin America. Learn about the state of press freedom in Brazil and the work of Reporters Without Borders. Spoiler Alter: Nearly all indicators are flashing red in Latin America and the coronavirus crisis has exacerbated an already complex and hostile environment for journalists... Interview starts at 14:52

Posted by Nafcom on May 10, 2021 // Read more »


Podcast Episode #93 - Revisiting NeoHabitat with Randy Farmer

Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)

Posted by AJ on Aug 20, 2020 // Read more »


Podcast Episode #89 - The Uncensored Library

The world is a weird place right now, and censorship of the press has become widespread. Reporters Without Borders have created a unique way to get around this: censored articles become uncensored books inside Minecraft. AJ and Joerg talk to Reporters Without Borders' Kristin Baesse about The Uncensored Library, and how it, and Minecraft, is being used to bring the truth back into countries without press freedom. (Interview begins at 21:00)

Posted by AJ on May 25, 2020 // Read more »


Podcast Episode #49 - Neohabitat with Steve Salevan

Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.

Posted by AJ on Jul 16, 2018 // Read more »