We're delighted to welcome Polaria Poyon in our new episode. She's a genius composer of chiptunes for the Sega Master System and Game Gear. AJ, Joerg, and Denis get to know about her and her new projects, as well as some interesting tech insights. Enjoy the tunes and tune in! (interview begins at 23:00)
Simon Carless is a former Amiga musician and founder/owner of the Monotonik netlabel, which rose to prominence in the late '90s and early '00s. Joerg and guest co-host Martin Wisniowski pick his brain about this unique time in the development of the internet, independent labels, and music distribution. (Interview begins at 19:15)
Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as "Happy Hippo" for the Kinder Surprise brand!
In this interview he talks about how he started with is love for game music, learned how to code, do graphics and finally was able to turn his love for music into an employment to make a living.
He also covers his steps working on music on the C64 for the cracking and demoscene.
Learn more about the process of creating Game Boy (Color) music and how he tried to squeeze more out of the system's sound hardware than what he used to hear before.
Also he shares stories about working on games for the pre-smartphone mobile phones (J2ME devices) with tiny screens and crude possibilities!
A journey not to be missed!
Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to the Amiga together with Chris Huelsbeck. In this interview we go back in time and he shares many insight and stories of his time he started out as a composer.
Mike Clarke is a famous composer who former worked for Psygnosis. Among his most known works are the musics for Last Ninja 2 on the Amiga or e.g. Lemmings 2 on the SNES. He speaks about his experience of doing "a little bit of everything" as a composer, coder, manager, etc from the C64 throughout the Amiga, SNES, etc.