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Ep. #242 - Martin Webb About Out Run On The C64

Martin Webb is one of those 'From Bedrooms To Billions' UK game dev pioneers who started out with the age of 13 to code games on the C64. In this episode, he points out the challenges of converting the 1986 arcade hit 'Out Run' together with his father as a graphic artist, working for US Gold, travelling to the US to make the NTSC fixed version for Mindscape, working with Activision, etc. Aside from the challenges to transport the feel of a powerful arcade game to an underpowered 8-bit machine, making the nearly impossible possible, learning new tricks, learning about NTSC fixing for the first time, why the NTSC version is much more polished than its rushed PAL release, and so much more! Tune in to celebrate its 40th's Anniversary! The interview part starts at minute 25:36.

Posted by Nafcom on Oct 18, 2026 // Read more »


Ep. #241 - OSA-Stick with Frank Niggemann

An open source project for retro computing joysticks? Frank Niggemann did exactly that with OSA-Stick, the joysticks support multiple systems and configurations. We learn all about this project from the creator himself in this very detailed interview. From the beginnings of developing the concept to the final hardware and why he decided to make the product open source, i.e. accessible to all! The interview section starts at minute 20:04.

Posted by Nafcom on Oct 03, 2026 // Read more »


Ep. #239 - Phil Adam about the current state and future plans of releasing the Amico console

In our new episode we welcome Phil Adam, CEO of Amico Entertainment (formerly Intellivision⁩ Entertainment). In this very frank interview interview we talked about the future of the console and its physical release. Tune in for some new insights! (spoiler: Quoting Phil "I think we have to make something happen moving forward in the next 6 months. I don't think we survive beyond that.") Tune in to learn all the details of his rescue plan to bring this console to market still. Interview starts 8:00 minutes into the podcast.

Posted by Nafcom on Jul 25, 2026 // Read more »


Ep. #236 - The Uncensored Library Part 4 - The USA Room Expansion with RSF's Clayton Weimers

In our new episode we welcome Clayton Weimers, the executive director of RSF USA. Press freedom is under attack worldwide and the reporters without borders Reporters Without Borders are on an important mission. Listen and learn about the USA Room Expansion of the Uncensored Library. Interview section starts at minute 22:05

Posted by Nafcom on Apr 30, 2026 // Read more »


Ep. #235 - Screamer with Andrea Basilio

Screamer, the first arcade PC racer from the 90s is getting a re-imagination never seen in a racing game before! We had the honor to talk to talk to Executive Producer and Creative Director Andrea Basilio of the ‪MilestoneTeam‬ to learn everything about the game, its history, and what paved the way of bringing this arcade racer to life in a new and exciting way which is published by Plaion. Interview section starts at minute 32:29

Posted by Nafcom on Apr 23, 2026 // Read more »


Ep. #232 - The Pebble is back with Eric Migicovsky

We are back with a historical interview at last as we talk with the inventor of the smartwatch, Eric Migicovsky about his journey which lead to the resurrection of the Pebble smartwatches and future other gadgets which are on the horizon as well! Interview starts at minute 31:19

Posted by Nafcom on Feb 21, 2026 // Read more »


Ep. #229 - THEA1200 with Chris Smith and Darren Melbourne

For yet another time we welcome back the fantastic duo of Chris Smith and Darren Melbourne to talk to us about the upcoming THEA1200 and what else is there to come :) Enjoy! Interview starts at minute 55:41

Posted by Nafcom on Dec 31, 2025 // Read more »


Ep. #228 - Hyper Sentinel Fusion with Rob Hewson

In our new episode we welcome Rob Hewson of Huey Games. His new project 'Hyper Sentinel Fusion', a neat oldschool arcade shooter, is coming up on Kickstarter soon. Tune in for some interesting insights! Enjoy! The interview starts at minute 1:11:37

Posted by Nafcom on Dec 24, 2025 // Read more »


Ep. #227 - Project Motor Racing

After 5 years, we welcome back the team who worked behind Project Cars and talk with them - now under the studio name of Straight4 - about their newest sim racing project, which could be seen as a spiritual successor named Project Motor Racing. Social Media Manager Fernando Moutinho and Head of Communications and Marketing Alex Martini join us to talk about their plans with the franchise, what differs from Project Cars, what will improve and what is unique, especially in regards in trying to give an almost equal experience on current gen consoles as well, without watering down the experience compared to the PC version and what it means for a sim racer to rely on the Giant engine which was previously exclusively used for Farming Simulator. This and more is discussed in this pretty frank interview! The interview starts at minute 23:54

Posted by Nafcom on Nov 30, 2025 // Read more »


Ep. #226 - Assemble Entertainment with Maria Zubova

We're very happy to welcome Maria Zubova in our new episode. She's the PR manager of the game publisher Assemble Entertainment and organizer of the German Dev Days . Tune in for some exciting all-round insights! The interview starts at minute 1:11:56

Posted by Nafcom on Nov 22, 2025 // Read more »