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Looking At Gameplay - Necrobarista

Yours truly Joerg and Martin are playing Necrobarista - a visual novel set in a Melbourne coffee shop that serves both the living and dead. Sounds weird? Yeah, but it's fun! ´Now that they released it for Switch at Gamescom 20021, we had had a closer look and found that it's an exceptional experience! It's also availble on AppleArcade and will be coming for PS4 soon!

Posted by Nafcom on Oct 19, 2021 // Read more »


Podcast Episode #125 - Watermelon Games - Fonzie Part 2

Welcome back Gwénaël Godde aka Fonzie! The Watermelon Games chief talks with us about his plans to port the furious Sega Genesis / Mega Drive brawler Paprium to current-gen consoles and games business in general. Turn on, tune in, drop out! (Watch out for their Kickstarter launching soon!) Interview starts at 6:38 minutes

Posted by Nafcom on Oct 04, 2021 // Read more »


Podcast Episode #124 - Scott Miller: Relaunching Apogee Entertainment

We are delighted to have Scott Miller in our new podcast - the founder of Apogee Entertainment which later on became 3D Realms. The game designer and entrepreneur is responsible for many classic games like Terminal Velocity, Raptor and of course Duke Nukem. Let's rock! (interview begins at 08:44 minutes)

Posted by Nafcom on Sep 30, 2021 // Read more »


new video-review by Merman ! 'Polybius Invaders'

Watch a new video-review by Merman ! 'Polybius Invaders' is inspired by a mythical 1980s arcade game that is supposed to have caused seizures in players and been removed from the arcades by men in black suits. This game was developed by Ecomasphere Software in association with Retrogamesmaster.co.uk and is launching October 4th on Steam.

Posted by Nafcom on Sep 20, 2021 // Read more »


Podcast Episode #123 - Andrew Fisher

Andrew Fisher is an author, journalist, coder, musician, and scholar of all things Commodore. He's a contributor to Retro Gamer Magazine, and also one of the main editors of Scene World. AJ and Joerg catch up with him, talk about his career, and get very, very sidetracked. (interview begins at 10:55)

Posted by AJ on Aug 24, 2021 // Read more »


Podcast Episode #122 - Brenda Romero

We are very proud to have Brenda Romero in our new episode. She is not only an award-winning game designer, but also an amazingly dedicated creative spirit since 1981. And a metal music lover too! As a game director, she has worked on over 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons + Dragons and Def Jam franchises. This episode is packed with interesting stories...enjoy! The interview starts 7 minutes into the podcast

Posted by Nafcom on Aug 06, 2021 // Read more »


Podcast Episode #119 - Japan Retro Game Collector

In our new podcast episode we speak with Deniz Orbay who is not only one of the most well known Neo Geo collectors, but also THE expert for retrogame imports from Japan. Get ready for some interesting insights and facts about the history and current state of retrogaming in Japan...Interview starts at 25:37

Posted by Nafcom on Jun 26, 2021 // Read more »


Video Interview with Tommy Tallarico

It's time for another bit of Scene World history - a talk with Tommy Tallarico: He is not only one of the most prolific game music composers of all time (think about Earthworm Jim, MDK, The Terminator, Aladdin...) but also CEO of Intellivision and a celebrated live musician with his very own worldwide concert tour VideoGamesLive. Enjoy!

Posted by Nafcom on Jun 10, 2021 // Read more »


Podcast Episode #118 - Tronimal

Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast - Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12.

Posted by Nafcom on May 23, 2021 // Read more »


Audio Interview with Gary Penn

A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games). Enjoy!

Posted by Nafcom on Mar 28, 2021 // Read more »