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Podcast Episode #107 - Demoscene: The Art of Coding

Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)

Posted by AJ on Feb 16, 2021 // Read more »


Podcast Episode #106 - Remute with Denis Karimani

Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music on such unusual platforms. (Interview begins at 22:40)

Posted by AJ on Jan 25, 2021 // Read more »


Podcast Episode #103 - Gamescom 2020

As it is a tradition for us, here is the annual Gamescom special. However, 2020 was different from the Gamescoms before, as this year it was all digital through a livestream, rather than meeting half a million people in fair halls! AJ, Joerg and both of our Martin's talk about how it has been and how it was for AJ to be the first time attending at a Gamescom even though not in person.

Posted by Nafcom on Dec 21, 2020 // Read more »


Podcast Episode #102 - Netlabels and retro pixeling with Martin 'Nodepond' Wisniowski

Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! The interviews starts at 21:40 minutes

Posted by Nafcom on Dec 16, 2020 // Read more »


Video interview with Rudolf Stember

Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to the Amiga together with Chris Huelsbeck. In this interview we go back in time and he shares many insight and stories of his time he started out as a composer.

Posted by Nafcom on Oct 03, 2020 // Read more »


Video interview with Randy Farmer

Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history of time, it will be an entertaining ride!

Posted by Nafcom on Sep 10, 2020 // Read more »


Podcast Episode #78 - Creating a New Mechanical Amiga Keyboard with Liwei Guan

The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)

Posted by AJ on Nov 21, 2019 // Read more »


Podcast Episode #67 - Strange Parts with Scotty Allen

Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)

Posted by AJ on Jun 11, 2019 // Read more »


Podcast Episode #61 - Silk with Chris Bateman

Chris Bateman is a game designer with a storied history. From helping to develop the Discworld game series to his newest endeavor, Silk, he has been blazing trails in game design for years. Joerg talks to him about his history and about his newest project, the unique sandbox RPG and adventure game, "Silk", that is on Kickstarter right now! (Interview starts at 11:33)

Posted by AJ on Mar 15, 2019 // Read more »


Podcast Episode #35 - Reshoot R with Richard Loewenstein and Altraz

Richard Loewenstein and Altraz are currently working on Reshoot R, the follow-up to Richard's 2016 game, Reshoot, for the Amiga. AJ and Joerg talk to them about developing for the Amiga, and the challenges they face in bringing new games to the market.

Posted by AJ on Jul 25, 2017 // Read more »