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Podcast Episode #126 - Lucas Lund and his The Detective Novel

In our newest episode we speak with Lucas Lund, a swedish author. He is working on a crime fiction book based on Sam Manthorpe's 1986 C64 game 'The Detective Game'. Interview starts at 11:47 minutes

Posted by Nafcom on Oct 23, 2021 // Read more »


Podcast Episode #123 - Andrew Fisher

Andrew Fisher is an author, journalist, coder, musician, and scholar of all things Commodore. He's a contributor to Retro Gamer Magazine, and also one of the main editors of Scene World. AJ and Joerg catch up with him, talk about his career, and get very, very sidetracked. (interview begins at 10:55)

Posted by AJ on Aug 24, 2021 // Read more »


Podcast Episode #113​ - Oliver "V3to" Lindau And The Eye Of The Beholder

Oliver 'Ve3o' Lindau is a a veteran graphic artist. He's best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga onto the C64. Interview starts at 9:10

Posted by Nafcom on Apr 08, 2021 // Read more »


Podcast Episode #112 - C64 Keycaps with Jim Drew

Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers, if there is somebody who can pull this off, then this guy with decades of knowledge in the field! We talk with Jim about the journey of running a successful crowdfunding for C64 keycaps and many other stuff and developments he is involved in.Interview starts at 12:50​ minutes.

Posted by Nafcom on Mar 31, 2021 // Read more »


Podcast Episode #93 - Revisiting NeoHabitat with Randy Farmer

Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)

Posted by AJ on Aug 20, 2020 // Read more »


Podcast Episode #86 - Johan Grip and the C128 Neo!

In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40)

Posted by AJ on Apr 01, 2020 // Read more »


Podcast Episode #48 - Engineering a New C64 Keyboard with Lau Brix

Lau Brix has designed a modern, drop-in replacement for the C64's keyboard. Joerg and AJ talk to him about this awesome new hardware, and the story behind how it came to be.

Posted by AJ on Jun 16, 2018 // Read more »


Podcast Episode #47 - The 128 Remastered with Peter Reichenbach

Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it's awesome. Also, Peter troubleshoots AJ's C128, and AJ gets to talk about Jeeps again.

Posted by AJ on May 15, 2018 // Read more »


Merman reviews new C64 game "Shotgun" from Dr. Wuro / Nafcom's speech at the ^ Power-UP Games Conference released

A busy time for us.

Posted by Nafcom on Aug 06, 2016 // Read more »


Podcast Episode #22 - THE 64 with Darren Melbourne

Darren Melbourne, creator of the C64 DTV, is trying to bring the C64 back with THE 64, a reimagining of the Commodore 64 in both console and handheld form. AJ and Joerg talk to him about this new project, and how his history has led to what he’s doing now.

Posted by AJ on May 28, 2016 // Read more »