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Video Interview with Stello Doussis

Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as "Happy Hippo" for the Kinder Surprise brand! In this interview he talks about how he started with is love for game music, learned how to code, do graphics and finally was able to turn his love for music into an employment to make a living. He also covers his steps working on music on the C64 for the cracking and demoscene. Learn more about the process of creating Game Boy (Color) music and how he tried to squeeze more out of the system's sound hardware than what he used to hear before. Also he shares stories about working on games for the pre-smartphone mobile phones (J2ME devices) with tiny screens and crude possibilities! A journey not to be missed!

Posted by Nafcom on Oct 24, 2020 // Read more »


Video interview with Rudolf Stember

Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to the Amiga together with Chris Huelsbeck. In this interview we go back in time and he shares many insight and stories of his time he started out as a composer.

Posted by Nafcom on Oct 03, 2020 // Read more »


Podcast Episode #96 - The Retro Gaming Scene in Venezuela with Pedro Planas

Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to leave a footprint. The interview starts at 13:14 mins.

Posted by Nafcom on Sep 30, 2020 // Read more »


Podcast Episode #95 - Mechanical Pinballs with Hagen Krentz

Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade + Pinball Museum in Seligenstadt, Germany. Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories for this man! The interview starts at 11:43 minutes

Posted by Nafcom on Sep 26, 2020 // Read more »


Video interview with Randy Farmer

Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history of time, it will be an entertaining ride!

Posted by Nafcom on Sep 10, 2020 // Read more »


Podcast Episode #94 - The Yandex Computer Museum - The Russian Retro and Demoscene

There is a massive knowledge gap regarding what is going on in Russia and how it all started with the demoscene and retro scene in general in a country that is mostly known for sending us Tetris with love. AJ and Joerg talk to the the Founder of the museum Pavel Anokhin and to the Technical Manager Oleg Senin about what is going on in Russia in those regards. The interview starts at 9:45

Posted by Nafcom on Aug 25, 2020 // Read more »


Podcast Episode #93 - Revisiting NeoHabitat with Randy Farmer

Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)

Posted by AJ on Aug 20, 2020 // Read more »


Podcast Episode #92 - MINBEKKER

Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they're sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22)

Posted by AJ on Jul 21, 2020 // Read more »


Podcast Episode #91 - From Vultures to Vampires with David Pleasance

David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He's also the author of "Commodore - The Inside Story", which detailed the internal workings of Commodore during its waning years. He's following this book up with a look at the Amiga: "From Vultures to Vampires", which looks at what became of Amiga after Commodore vanished into the mist. David joins AJ and Joerg today to talk about his time at Commodore, how other companies can carry on the torch, and about his new book, which is on Kickstarter. (Interview beings at 24:00)

Posted by Nafcom on Jul 03, 2020 // Read more »


Podcast Episode #90 - Comanche with Hakan Bilenler and Hien Quy Tran

Who doesn't know Comanche? A development studio in Hanover Germany (Nukklear) is doing a reboot with the help of THQ Nordic and they talk to us about it in what makes the reboot so great and welcoming old retro and new players! :) The interview starts at 25:40

Posted by Nafcom on Jun 22, 2020 // Read more »