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Podcast Episode #76 - Gamescom: Publishers and Devs with Michael Blatz, Nico Grupp, and Markus Grupp

Gamescom is one of the biggest gaming conventions on the planet. AJ and Joerg start off Scene World's annual Gamescom retrospective by taking to Markus and Nico Grupp, developers of the game Highrisers; and Michael Blatz, who was at Gamescom as a publisher, to learn about the Gamescom experience from their unique perspectives. Also, AJ learns what "Ego Shooter" means. (interview begins at 33:43)

Posted by AJ on Nov 02, 2019 // Read more »


Podcast Episode #74 - Antstream with Jo Clifford and Brandon Keenen

Antstream is the world's first retro game streaming subscription service (think Netflix, but for retro games!). AJ, Martin, and Joerg talk to Antstream's Brandon Keenen and Jo Clifford about how this all came together, and how they're paving the way for the future of retro gaming.

Posted by AJ on Sep 09, 2019 // Read more »


Podcast Episode #72 - The Kodai16 with Peter Smets and Valerio Cannone

Superguns may not be actual guns, but they're definitely super! They're also vital for preserving vintage arcade machines. Valerio Cannone and Peter Smets have designed their own -- the Kodai16 -- and they join the podcast to talk about their version of this important component, and what it means for the future of arcade preservation. Interview starts at 12:15!

Posted by AJ on Jul 30, 2019 // Read more »


Podcast Episode #60 - The Guru Meditation!

Bill Winters and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the Amiga scene's most beloved and visible institutions. AJ and Joerg sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00)

Posted by AJ on Mar 03, 2019 // Read more »


Podcast Episode #59 - Farming Simulator with GIANTS' Martin Rabl

2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.

Posted by AJ on Feb 03, 2019 // Read more »


Podcast Episode #55 - Databases with Retroplace and Consolevariations!

How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.

Posted by AJ on Oct 27, 2018 // Read more »


Podcast Episode #52 - Kim Justice

Kim Justice is one of the retro scene's most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content.

Posted by AJ on Sep 05, 2018 // Read more »


Podcast Episode #49 - Neohabitat with Steve Salevan

Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.

Posted by AJ on Jul 15, 2018 // Read more »


Podcast Episode #38 - Talking Sonic Mania and Sega with Fabian Mario Doehla

Joerg and AJ talk to Fabian Mario Doehla, "Mr. Sega", about Sonic Mania, doing PR for Sega Europe and America, and whatever else comes up.

Posted by AJ on Oct 09, 2017 // Read more »


Podcast Episode #33 - Ron Gilbert

Ron Gilbert is legendary for genre-defining games like Maniac Mansion, Monkey Island, and The Cave. His newest game, Thimbleweed Park, builds on the classic point-and-click adventure games while delivering a fun new gaming experience. AJ and Joerg talk to him about his history in the gaming industry, what makes a good game, and what the future might hold.

Posted by AJ on May 08, 2017 // Read more »