SceneWorld Logo

The most eclectic and the world's only C64 NTSC & PAL diskmag

Blog


Podcast Episode #136 - Composing for the Sega Master System with Polaria Poyon

We're delighted to welcome Polaria Poyon in our new episode. She's a genius composer of chiptunes for the Sega Master System and Game Gear. AJ, Joerg, and Denis get to know about her and her new projects, as well as some interesting tech insights. Enjoy the tunes and tune in! (interview begins at 23:00)

Posted by Derision on Mar 31, 2022 // Read more »


Podcast Episode #132 - Netlabels with Simon Carless

Simon Carless is a former Amiga musician and founder/owner of the Monotonik netlabel, which rose to prominence in the late '90s and early '00s. Joerg and guest co-host Martin Wisniowski pick his brain about this unique time in the development of the internet, independent labels, and music distribution. (Interview begins at 19:15)

Posted by Derision on Jan 22, 2022 // Read more »


Podcast Episode #111 - Repair Cafes with Martine Postma

When Martine Postma was done with the "throw away and buy new" behavior of society, she had no idea that her idea for a repair cafe where the layman can come in and get help repairing their electronic devices, would cause international awareness. Nowadays repair cafes are spread all around the world! Learn her story how it all started, how it moved the society back to a more repair-than-bin mentality, and how it helps the #righttorepair movement despite she is not officially a part of it. (Interview begins at 6:30)

Posted by Derision on Mar 17, 2021 // Read more »


Podcast Episode #107 - Demoscene: The Art of Coding

Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)

Posted by Derision on Feb 16, 2021 // Read more »


Podcast Episode #105 - Project CARS 3 with Joe Barron

Merry Christmas everybody! We close this year with a special treat! Project CARS is one of the most anticipating racing series, that sprung out of an idea to make a racing game, formed with the help of the gaming community and covering as many kinds of different racing series and aspects of racing as possible! We speak to Joe Barron, Marketing and eSports Manager of Slightly Mad Studios about the journey of the past 5 years, why Project CARS 3 is a game to not miss and what the changes from a more simulation driven to a more arcade centric means for the players. Interview start at 10:56

Posted by Nafcom on Dec 25, 2020 // Read more »


Podcast Episode #102 - Netlabels and retro pixeling with Martin 'Nodepond' Wisniowski

Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! The interviews starts at 21:40 minutes

Posted by Nafcom on Dec 16, 2020 // Read more »


Podcast Episode #97 - ArcadeFire! with Casey Ross and Walter Day

Billy Mitchell is certainly one of the more controversial and divisive individuals among the gaming universe, and precisely the sort of character you might write a musical about! Casey Ross has done just this with with her musical ArcadeFire: The Redemption of Billy Mitchell. Casey -- and Walter Day! -- join Joerg and AJ to discuss the musical, the controversies, and whatever else comes up. (Interview begins at 12:20)

Posted by Derision on Oct 30, 2020 // Read more »


Video Interview with Stello Doussis

Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as "Happy Hippo" for the Kinder Surprise brand! In this interview he talks about how he started with is love for game music, learned how to code, do graphics and finally was able to turn his love for music into an employment to make a living. He also covers his steps working on music on the C64 for the cracking and demoscene. Learn more about the process of creating Game Boy (Color) music and how he tried to squeeze more out of the system's sound hardware than what he used to hear before. Also he shares stories about working on games for the pre-smartphone mobile phones (J2ME devices) with tiny screens and crude possibilities! A journey not to be missed!

Posted by Nafcom on Oct 24, 2020 // Read more »


Video interview with Rudolf Stember

Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to the Amiga together with Chris Huelsbeck. In this interview we go back in time and he shares many insight and stories of his time he started out as a composer.

Posted by Nafcom on Oct 03, 2020 // Read more »


Podcast Episode #94 - The Yandex Computer Museum - The Russian Retro and Demoscene

There is a massive knowledge gap regarding what is going on in Russia and how it all started with the demoscene and retro scene in general in a country that is mostly known for sending us Tetris with love. AJ and Joerg talk to the the Founder of the museum Pavel Anokhin and to the Technical Manager Oleg Senin about what is going on in Russia in those regards. The interview starts at 9:45

Posted by Nafcom on Aug 25, 2020 // Read more »