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Podcast Episode #78 - Creating a New Mechanical Amiga Keyboard with Liwei Guan

The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)

Posted by Derision on Nov 21, 2019 // Read more »


Podcast Episode #71 - The Repair Association with Gay Gordon-Byrne

Gay Gordon-Byrne is the Executive Director of The Repair Association, and is one of the foremost voices in the Right to Repair movement. She joins AJ and Joerg to finish up Scene World's Right to Repair Month [obnoxious air horn], to discuss why the right to repair is so important, the ways in which we're losing this right, and how everyone can help to keep the right to repair. (interview begins at 8:55)

Posted by Derision on Jul 16, 2019 // Read more »


Podcast Episode #69 - iFixit's Kelsea Weber and Kay-Kay Clapp

If you're looking to repair almost anything, iFixit is THE place to go for almost every resource you'd need. Joerg wraps up Scene World's Right to Repair Month [obnoxious air horn] with iFixit's Kelsea Weber and Kay-Kay Clapp, where they talk about the amazing resource that iFixit provides to those who want to repair their stuff, and why having the right to repair is so important. (interview begins at 11:40)

Posted by Derision on Jun 29, 2019 // Read more »


Podcast Episode #68 - iPad Rehab with Jessa Jones, PhD

Jessa Jones is the force behind iPad Rehab, and one of the foremost authorities on data iPhone/iPad data recovery. She joins AJ and Joerg for part 2 of Scene World's Right to Repair Month to talk about her history, the amazing work she does, and why having the right to repair your own devices is so important. Interview starts at 14:07

Posted by Derision on Jun 21, 2019 // Read more »


Podcast Episode #67 - Strange Parts with Scotty Allen

Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)

Posted by Derision on Jun 11, 2019 // Read more »


Podcast Episode #66 - Valerio Cannone

Valerio Cannone is a hardware developer known for repairing vintage arcade machines in his spare time. Valerio shares some of his knowledge with Joerg, and gives us some insight into his history, what drives him, and why keeping vintage arcade machines functional is important in the 21st century. (Interview begins at 8:40)

Posted by Derision on May 31, 2019 // Read more »


Podcast Episode #65 - Andrew and Rob Hewson!

Hewson Consultants! Who doesn't know them! (Later renamed to 21st Century Entertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing Hyper Sentinel on the Switch before and currently working on Kickstarting their new game Droid Assault! (Interview starts at 20:55)

Posted by Nafcom on May 19, 2019 // Read more »


Video Interview with Paco Portalo

Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game "Bugaboo (The Flea)" in 1983 under "Indescomp". Originally done for the ZX Spectrum as this one was just released in UK. The game was published by Quicksilva and caused a kickstart of the "Golden Era of Spanish Software" in which Spain became the second largest 8 bit computer entertainment software producer in Europe (just behind UK). The game was also the first game to ever use animated non-interactive scenes (later coined as "cutscenes" by game designer Ron Gilbert in 1987 when this technique gained wide audience awareness due to his point & click adventure "Maniac Mansion") In this interview, Paco Portalo also talks about the beginning of computing in Spain, correcting Spanish computer game history in 2009 by writing the book Bugaboo, un hito en la Historia del software español by Francisco Portalo Calero.

Posted by Nafcom on Apr 21, 2019 // Read more »


Podcast Episode #62 - Rad Rodgers RE - Ion Maiden - Wrath!

Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: - Rad Rodgers: Radical Edition - Spiritual successor of "Commander Keen" with extended extras, and more characters to play with! - Ion Maiden - Action 3D game based on the same engine as "Duke Nukem 3D"! - Wrath - Action 3D game based on the same engine as "Quake". They talk about the long bumpy ride to develop and bring such new retro coined IP games to us enthusiastic old-school gamers! The interview starts at 4:56 minutes!

Posted by Nafcom on Mar 17, 2019 // Read more »


Podcast Episode #54 - Gamescom 2018 Special

As each year, we have been with a booth at the biggest game fair in the world: Gamescom! This is our special episode in which Martin Ahman and Joerg discuss with AJ about the experiences and flair of this year's gamescom, including interviews with creators and publishers about what's coming up for us retro gamers for end of this year and 2019!

Posted by Nafcom on Oct 21, 2018 // Read more »